- Usually ships within 24 hours
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- 60 minutes
Based on the bestselling novels by Pierce Brown, Red Rising is set in the distant future, where the human race is divided by a rigid class system of colours. Colonies of miners, known as Reds, toil under the surface of Mars believing they are humanity’s last hope. Harvesting natural elements that will make it an inhabitable environment in the future.
Society is split into 14 castes. Each player assumes the role of a house undertaking a rise to power. The cards in your hand represent a variety of followers. At the start of the game you will have a hand of five cards. At the beginning of each turn you will deploy one card to one of four locations on the board. This can activate a deploy benefit if you want it to. You will then gain a card to add to your hand.
Red Rising requires some tough decision making. Cards offer deploy abilities or end game scoring powers so players must choose between powers now or points later!
Designed by Jamey Stegmaier and Alexander Schmidt
Published by Stonemaier Games
Editorial Reviews of Red Rising
It’s the kind of simple, fast-paced game that can still challenge players and make demands of them to pay attention, take appropriate risks and plan for the long term whilst dealing with adversity. Honestly, I think Red Rising is a very clever, very enjoyable experience and I am looking forward to trying it with new people going forward. - Read more at Big Boss Battle
Red Rising can also be played as deeply or as superficial as you like (or are feeling that day), and for that, I think the versatility and design is brilliant. I’ll never be the fastest player in a game that demands continuous trade offs – my analysis paralysis prevents gut instinct picks. But, for me, that’s ok, and is a brain pain that I welcome any day of the week. - Read more at Favourite Foe
If you’re looking to buy a new card game, and don’t want to pay through the nose for the latest LCG or CCG craze, then yes, you should get Red Rising. Absolutely. Unreservedly yes. I love Red Rising. It’s so simple and fast to play, but there is so much meta-game going on. Balancing what to keep, what to use, and when to use it, is delicious. Changing your mind half-way through the game on the revealing of just one card isn’t uncommon, and making that mental switch from playing cards to crafting a hand is a skill I think you’re only going to master with repeated play. And you will play it repeatedly. Red Rising is very addictive, and more importantly, it’s a lot of fun! - Read more at Punchboard